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BindActivate

Bind an Enum/KeyCode that can be used with an Enum/UserInputType to activate a Tool (or a HopperBin). When the respective key is pressed, it will fire the Mouse/Button1Down event on the mouse sent to Tool/Equipped (or HopperBin/Selected). This in turn fires the Tool/Activated event if Tool/ManualActivationOnly is not set to true.

Note that the Enum/UserInputType specified must be Keyboard or Gamepad1 through Gamepad8 in order to be valid.

Parameters

Name Type Default Description

Must be Keyboard or Gamepad1 through Gamepad8

Unknown

The KeyCode (e.g. ButtonX) to bind

Returns

Return Type Summary