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The ChatLocal function fires the Chatted event with the parameters specified in this method. Functions identically to the Chat/Chat method, but the Chat/Chatted event will not be replicated to other players.

By default, there is a LocalScript inside of each player’s PlayerScripts object named BubbleChat, which causes a dialog-like billboard to appear above the partOrCharacter when the chatted event is fired.


Name Type Default Description

An instance that is the part or character which the BubbleChat dialog should appear above.

The message string being chatted.


An Enum/ChatColor specifying the color of the chatted message.


Return Type Summary

No return