Type Index Pages
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Instance
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No Result Found !!!
GetRoll
This function returns, in radians, the current roll applied to the Camera
using Camera/SetRoll
. Roll is defined as rotation around the Camera|Camera’s
Z-axis.
This function only returns roll applied using the Camera/SetRoll
function. Roll manually applied to the Camera|Camera’s
Camera/CFrame
is not accounted for. To obtain the actual roll of the Camera
, including roll manually applied, you can use the following snippet:
local function getActualRoll()
local camera = workspace.CurrentCamera
local trueUp = Vector3.new(0, 1, 0)
local cameraUp = camera:GetRenderCFrame().upVector
return math.acos(trueUp:Dot(cameraUp))
end
Returns
Return Type | Summary |
---|---|
The current roll applied by |
Code Samples
Camera:GetRoll
This example, when used in a /LocalScript
, will retrieve the current roll of the camera in degrees. Then, if the camera roll angle is not 20 degrees, the camera roll angle is set to 20 degrees.
local currentRoll = math.deg(game.Workspace.CurrentCamera:GetRoll()) -- Gets the current roll of the camera in degrees. if currentRoll ~= 20 then game.Workspace.CurrentCamera:SetRoll(math.rad(20)) -- If the camera isn't at 20 degrees roll, the roll is set to 20 degrees. end
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