This function pplies an instant force impulse to this
BasePart|part’s assembly, at the specified position in world space.
If the position is not at the assembly’s
BasePart/AssemblyCenterOfMass|center of mass, the impulse will cause a positional and rotational movement.
The resulting velocity from the impulse relies on the assembly’s
BasePart/AssemblyMass|mass. So a higher impulse is required to move more massive assemblies. Impulses are useful for cases where developers want a force applied instantly, such as an explosion or collision.
If the part is owned by the server, this function must be called on a server
Script. If the part is owned by a client, this function must be called on a
A force vector to be applied to the assembly as an impulse
The position, in world space, to apply the impulse