This function is deprecated. Do not use it for new work. Instead, it can be checked by calling BadgeService:GetBadgeInfoAsync() and checking the IsEnabled field.
This is a yielding function. When called, it will pause the Lua thread that called the function until a result is ready to be returned, without interrupting other scripts.
This function returns whether the badge with the given id is marked disabled on the Roblox website. A badge can be disabled by its owner on its page on the Roblox website, in the settings sub-menu. When a badge is disabled, this function returns true and the badge can no longer be awarded using
BadgeService/AwardBadge|AwardBadge. A badge may be quickly re-enabled through the same menu.
In Studio, a badge can only be tested if it is disabled. Calling this function with an enabled badge in Studio will return true and produce a warning “Sorry, badges can only be tested if they are disabled on Roblox game servers”.
Note that even if a badge is enabled it may not necessarily be awardable (for example if it isn’t associated with the current game). See
BadgeService/AwardBadge|AwardBadge for more information on the criteria required for awarding badges.
Badges that are associated with special events are a common reason for a badge to be disabled. Often, it is easier to simply disable a badge instead of hard-coding a time check for when some event ends.
The ID of the badge.
True if the specified badge is not available to be awarded.