This function returns an
DataType/RBXScriptSignal|event similar to the
AnimationTrack/KeyframeReached event, except it only fires when a specified
KeyframeMarker has been hit in an
Animation|animation. The difference allows for greater control of when the event will fire.
To learn more about using this function, see Animation Events in the
articles/using animation editor|Using the Animation Editor article.
More About Keyframes
Keyframe names can be set in the Roblox
articles/using animation editor|Animation Editor when creating or editing an animation. They cannot, however, be set by a
Script on an existing animation prior to playing it.
Keyframe names do not need to be unique. For example, if an
Animation has three keyframes named “EmitParticles,” the connected event returned by this function will fire each time one of these keyframes is reached.
AnimationTrack, controls the playback of an animation on a
Keyframe, holds the
Pose|Posesapplied to joints in a
Modelat a given point of time in an animation
The name of the
The signal created and fired when the animation reaches the created
Listening to Keyframe Markers
LocalScript code waits for the local player’s
Humanoid object to load, then it creates a new
Animation instance with the proper
Animation/AnimationId|AnimationId. The animation is then loaded onto the humanoid, creating an
AnimationTrack, and the track is played with
AnimationTrack/Play|AnimationTrack:Play(). Following that, the
AnimationTrack/GetMarkerReachedSignal|GetMarkerReachedSignal() function detects when the “KickEnd” marker is hit.