Type Index Pages
- BillboardGui
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No results found!
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Instance
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- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
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- AdvancedDragger
- HapticService
- FriendService
- GamepadService
No Result Found !!!
PlayerAdded
Fires whenever a Player
is assigned to the Team
. A player is considered assigned if their Player/Team
property is equal to the Team
and Player/Neutral
is false.
This event is team specific and will only fire when a Player
joints the specific Team
. Any function connected to this event will be passed the Player
object of the player who joined the team. For example:
Team.PlayerAdded:Connect(function(player)
print(player.Name.." has joined the team")
end)
Parameters
Name | Type | Default | Description |
---|---|---|---|
|
The |
Code Samples
Simple Team Rebalance
This code sample includes a simple example of how to re-balance teams. When Team.AutoAssignable is set to true players will be added to Teams in a balanced fashion. However as Players leave the game this can lead to unbalanced teams as players are not reallocated. This code keeps track of the number of players in each team and, when players leave will check to see if the teams need re-balancing.
local Teams = game:GetService("Teams") -- create two teams local redTeam = Instance.new("Team", Teams) redTeam.TeamColor = BrickColor.new("Bright red") redTeam.AutoAssignable = true redTeam.Name = "Red Team" local blueTeam = Instance.new("Team", Teams) blueTeam.TeamColor = BrickColor.new("Bright blue") blueTeam.AutoAssignable = true blueTeam.Name = "Blue Team" -- start counting the number of players on each team local numberRed, numberBlue = 0, 0 local function playerAdded(team) -- increase the team's count by 1 if team == redTeam then numberRed = numberRed + 1 elseif team == blueTeam then numberBlue = numberBlue + 1 end end local function playerRemoved(team) -- decrease the team's count by 1 if team == redTeam then numberRed = numberRed - 1 elseif team == blueTeam then numberBlue = numberBlue - 1 end -- check if the teams are unbalanced local bigTeam, smallTeam = nil, nil if (numberRed - numberBlue) > 2 then bigTeam = redTeam smallTeam = blueTeam elseif (numberBlue - numberRed) > 2 then bigTeam = blueTeam smallTeam = redTeam end if bigTeam then -- pick a random player local playerList = bigTeam:GetPlayers() local player = playerList[math.random(1, #playerList)] -- check the player exists if player then -- change the player's team player.TeamColor = smallTeam.TeamColor -- respawn the player player:LoadCharacter() end end end -- listen for players being added / removed blueTeam.PlayerAdded:Connect(function(player) playerAdded(blueTeam) end) blueTeam.PlayerRemoved:Connect(function(player) playerRemoved(blueTeam) end) redTeam.PlayerAdded:Connect(function(player) playerAdded(redTeam) end) redTeam.PlayerRemoved:Connect(function(player) playerRemoved(redTeam) end)
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