Fires when the
Sound is stopped due to the
Sound/Resumed only the respective sound function will cause the event to fire. This means that Stopped will only fire when
Sound/Stop is called. Destroying a sound whilst it is playing will not cause this event to fire.
This sample gives a simple demonstration of what each of the Sound functions (Sound.Play, Sound.Stop, Sound.Pause and Sound.Resume) do to Sound.Playing and Sound.TimePosition.