For thread safety, this property is not safe to read in an unsynchronized thread.
Fires when the
Sound is resumed using
Sound/Stopped only the respective sound function will cause the event to fire. This means that Resumed will only fire when
Sound/Resume is called.
This sample gives a simple demonstration of what each of the Sound functions (Sound.Play, Sound.Stop, Sound.Pause and Sound.Resume) do to Sound.Playing and Sound.TimePosition.