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Fires when the Sound is resumed using Sound/Resume.

As with Sound/Played, Sound/Paused and Sound/Stopped only the respective sound function will cause the event to fire. This means that Resumed will only fire when Sound/Resume is called.


Name Type Default Description

The Sound/SoundId of the Sound being resumed.

Code Samples

Sound Functions

This sample gives a simple demonstration of what each of the Sound functions (Sound.Play, Sound.Stop, Sound.Pause and Sound.Resume) do to Sound.Playing and Sound.TimePosition.