PcoWSkbVqDnWTu_dm2ix
The information on this page may no longer be accurate. To see the latest, go to our new and improved documentation. You can also learn more about the future of documentation.
Collapse Sidebar

Played

Fires whenever the Sound is played using the Sound/Play function.

As with Sound/Stopped, Sound/Paused and Sound/Resumed only the respective sound function will cause the event to fire. This means that Played will only fire when Sound/Play is called. This event will not fire if the Sound is played due to the sound being destroyed and Sound/PlayOnRemove being set to true.

Parameters

Name Type Default Description

The Sound/SoundId of the Sound that was played.


Code Samples


Sound Functions

This sample gives a simple demonstration of what each of the Sound functions (Sound.Play, Sound.Stop, Sound.Pause and Sound.Resume) do to Sound.Playing and Sound.TimePosition.