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Paused

Fires whenever the Sound is paused using Sound/Pause.

As with Sound/Played, Sound/Resumed and Sound/Stopped only the respective sound function will cause the event to fire. This means that Pause will only fire when Sound/Pause is called.

Parameters

Name Type Default Description

The Sound/SoundId of the Sound that was paused.


Code Samples


Sound Functions

This sample gives a simple demonstration of what each of the Sound functions (Sound.Play, Sound.Stop, Sound.Pause and Sound.Resume) do to Sound.Playing and Sound.TimePosition.