Fires listening functions in
RemoteEvent/FireServer is called from a
This is used to retrieve remote events fired by the client and intended for the server. This event is in place to provide a method for communicating between the client and server, which is well documented in this article. This event retrieves remote events fired by the client to the server.
To fire from the server to the client, you should use
The arguments passed by the FireServer method.
RemoteEvents: Client to Server
In order for a client to send a message to the server, it needs to fire the
RemoteEvent with the function
RemoteEvent/FireServer in a
The server meanwhile needs to connect a function to the OnServerEvent of the RemoteEvent.
When a client calls the FireServer function, any functions on the server that are connected to OnServerEvent will fire. Note that this is not immediate - the network connection between the client and server will determine how quickly this happens.
When firing a RemoteEvent from a client to the server, data can be included in the firing. By default, the functions connected to OnServerEvent will be passed the player who fired the event as the first parameter. If any other arguments are provided in the FireServer function, they will also be included in OnServerEvent after the player argument.