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PlayerRejoining

The PlayerRejoining Players event fires when a player rejoins a game session after having disconnected prior. It indicates the Player instance rejoining.

This event is not intended for wide use and will not work in Scripts or LocalScripts. Instead, you can use the Player/PlayersAdded and Players/PlayerRemoving events.

Similarly, if you want to track when a player’s character is added or removed from the game, such as when a player respawns or dies, you can use the Player/CharacterAdded and Player/CharacterRemoving functions.

Parameters

Name Type Default Description

The Player rejoining the game.