This event fires when the the full appearance of a
Player/Character has been inserted.
Player/Character's generally have a range of objects modifying their appearance including
CharacterMesh|CharacterMeshes. This event will fire when all such objects have been inserted into the
One use for this event, is to remove and save aspects of a
Player/Character|Characters appearance to be used later. See below for an example of this.
Remove and Return Hats
This code sample will remove all the hats from a
Player/Character once the character has fully loaded. After five seconds, if the character still exists and is alive, it will return them.