Fired during every heartbeat that the mouse isn’t being passed to another mouse event.
Note, this event should not be used to determine when the mouse is still. As it fires every heartbeat it will fire between
For information on how to obtain the
Mouse object, please see the
Developers can find out the position of the mouse in world-space, and if it is pointing at any
BasePart using the
Note, developers are recommended to use
UserInputService instead of the
Mouse object in new work.
This example demonstrates how mouse events are passed during each frame