The Changed event fires whenever the
IntValue/Value of the
IntValue is changed. It will run with the new value being stored in the argument object, instead of a string representing the property being changed.
This event, like other changed events, can be used to track when an IntValue changes and to track the different values that it may change to.
For instance, this may be useful in games that rely on IntValues to track game states and values, such as item IDs.
Equivalent changed events exist for similar objects, such as
StringValue, depending on what object type best suits the need.
The new value after the change.
How to Use IntValue.Changed
The below example, assuming all referenced objects existed, would print the IntValue’s new value each time it changed. In the example below it would print 20.
local value = Instance.new("IntValue") value.Parent = game.Workspace value.Changed:Connect(function(NewValue) print(NewValue) end) value.Value = 20