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This event fires when the speed at which a Humanoid is swimming in Terrain water changes.

Humanoid|Humanoids swim at 87.5% of their Humanoid/WalkSpeed.

This event will not always fire with a speed of 0 when the Humanoid stops swimming.

See also

  • For running and climbing see the Humanoid/Running and Humanoid/Climbing events
  • You can also detect when a Humanoid is swimming using the Humanoid/StateChanged event
  • You can disable swimming using the Humanoid/SetStateEnabled function


Name Type Default Description

The speed the Humanoid is currently swimming at

Code Samples

Humanoid action events

This code, when run from a LocalScript parented to a Player/Character will listen to the Humanoid|Humanoid’s action events and print when they are fired.

This code sample is intended to demonstrate when each event does, and does not, fire.