For thread safety, this property is not safe to read in an unsynchronized thread.
This event fires when the speed at which a
Humanoid is swimming in
Terrain water changes.
Humanoid|Humanoids swim at 87.5% of their
This event will not always fire with a speed of 0 when the
Humanoid stops swimming.
- For running and climbing see the
- You can also detect when a
Humanoidis swimming using the
- You can disable swimming using the
The speed the
Humanoid action events
This code, when run from a
LocalScript parented to a
Player/Character will listen to the
Humanoid|Humanoid’s action events and print when they are fired.
This code sample is intended to demonstrate when each event does, and does not, fire.