For thread safety, this property is not safe to read in an unsynchronized thread.
This event is fired when the
Humanoid enters or leaves the StrafingNoPhysics
Humanoid enters the StrafingNoPhysics state this event will fire with an active parameter of true. The event will fire again with active equal to false when the
Humanoid leaves the StrafingNoPhysics state.
This event is associated with the StrafingNoPhysics
Humanoid state and does not fire when the
Humanoid is moving perpendicular to the direction it is facing. This state is currently unused, if it is set using
Humanoid/ChangeState the state will revert to RunningNoPhysics.
Humanoid action events
This code, when run from a
LocalScript parented to a
Player/Character will listen to the
Humanoid|Humanoid’s action events and print when they are fired.
This code sample is intended to demonstrate when each event does, and does not, fire.