For thread safety, this property is not safe to read in an unsynchronized thread.
This event fires when the state of the
Humanoid is changed.
The humanoid state describes the activity the
Humanoid is currently doing. It takes the form of a
- To get and set the state use
- Individual states can be disabled using
- As there is no idle humanoid state, you should instead use the
Humanoid/Runningevent or listen to the
BasePart/Velocityto work out when the
Humanoidis standing still
Emits particles from the
Player/Character when they jump.
To try this code sample, place it inside a
LocalScript parented to
The following sample will require a one second cooldown after a
Humanoid has landed before it is able to jump again.
To try this sample, place it inside a