This event fires when the state of the
Humanoid is changed.
The humanoid state describes the activity the
Humanoid is currently doing. It takes the form of a
- To get and set the state use
- Individual states can be disabled using
- As there is no idle humanoid state, you should instead use the
Humanoid/Runningevent or listen to the
BasePart/Velocityto work out when the
Humanoidis standing still
Emits particles from the
Player/Character when they jump.
To try this code sample, place it inside a
LocalScript parented to
The following sample will require a one second cooldown after a
Humanoid has landed before it is able to jump again.
To try this sample, place it inside a