For thread safety, this property is not safe to read in an unsynchronized thread.
This event fires when the speed at which a
Humanoid is running changes.
Humanoid|Humanoids cover, on average, their
Humanoid/WalkSpeed in studs per second.
Humanoid stops running this event will fire with a speed of 0.
- For swimming and climbing see the
- You can also detect when a
Humanoidis running using the
The speed at which the
Humanoid action events
This code, when run from a
LocalScript parented to a
Player/Character will listen to the
Humanoid|Humanoid’s action events and print when they are fired.
This code sample is intended to demonstrate when each event does, and does not, fire.
The below assumes that there’s a player in Workspace named “Player” who has a Humanoid. It will print whether or not their character is running.