For thread safety, this property is not safe to read in an unsynchronized thread.
This event fires when the
Humanoid enters or leaves the Ragdoll
Humanoid will enter the GettingUp state 1 second after the Ragdoll state is enabled. When this happens this event will fire with an active value of false, and
Humanoid/GettingUp will fire with an active value of true.
You can disable tripping by disabling the Ragdoll and FallingDown states using
Humanoidevent connected with the FallingDown state, which behaves similarly to Ragdoll
Humanoid action events
This code, when run from a
LocalScript parented to a
Player/Character will listen to the
Humanoid|Humanoid’s action events and print when they are fired.
This code sample is intended to demonstrate when each event does, and does not, fire.