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Ragdoll

This event fires when the Humanoid enters or leaves the Ragdoll Enum/HumanoidStateType.
The Humanoid will enter the GettingUp state 1 second after the Ragdoll state is enabled. When this happens this event will fire with an active value of false, and Humanoid/GettingUp will fire with an active value of true.

You can disable tripping by disabling the Ragdoll and FallingDown states using Humanoid/SetStateEnabled.

See also

  • Humanoid/FallingDown for the Humanoid event connected with the FallingDown state, which behaves similarly to Ragdoll

Parameters

Name Type Default Description

Whether the Humanoid is entering or leaving the Ragdoll Enum/HumanoidStateType


Code Samples


Humanoid action events

This code, when run from a LocalScript parented to a Player/Character will listen to the Humanoid|Humanoid’s action events and print when they are fired.

This code sample is intended to demonstrate when each event does, and does not, fire.

local character = script.Parent 

local humanoid = character:WaitForChild("Humanoid")

humanoid.Climbing:Connect(function(speed)
	print("Climbing speed: ", speed)
end)

humanoid.FallingDown:Connect(function(isActive)
	print("Falling down: ", isActive)
end)

humanoid.GettingUp:Connect(function(isActive)
	print("Getting up: ", isActive)
end)

humanoid.Jumping:Connect(function(isActive)
	print("Jumping: ", isActive)
end)

humanoid.PlatformStanding:Connect(function(isActive)
	print("PlatformStanding: ", isActive)
end)

humanoid.Ragdoll:Connect(function(isActive)
	print("Ragdoll: ", isActive)
end)

humanoid.Running:Connect(function(speed)
	print("Running speed: ", speed)
end)

humanoid.Strafing:Connect(function(isActive)
	print("Strafing: ", isActive)
end)

humanoid.Swimming:Connect(function(speed)
	print("Swimming speed: ", speed)
end)