For thread safety, this property is not safe to read in an unsynchronized thread.
This event fires when the
Humanoid enters or leaves the PlatformStanding
Humanoid is in the PlatformStanding state, the
Humanoid/PlatformStand property will be true.
Humanoid/PlatformStand is set to true, the
Humanoid will be unable to move. For more information please see the page for
Enum/HumanoidStateType was associated with the now disabled
Platform part. Despite this, it can still be used by developers.
The below example, when used in a LocalScript, would print whether or not the player’s character’s PlatformProperty changed.