This event fires when the
Humanoid finishes walking to a goal declared by the
Humanoid/WalkToPart properties can be set individually, or using the
Humanoid reaches its goal within 8 seconds, this event will return with reached as true. If the goal is not reached within 8 seconds the
Humanoid will stop walking and reached will be false. This timeout can be reset be calling
Humanoid/MoveTo again within the timeout period.
A boolean indicating whether the
Humanoid MoveTo Without Time out
This code sample includes a function that avoids the 8 second timeout on
Humanoid/MoveTo by calling
Humanoid/MoveTo again before the timeout elapses. It also includes an optional andThen parameter where developers can pass a function to be called when the humanoid reaches its destination.