For thread safety, this property is not safe to read in an unsynchronized thread.
This event fires when the
Humanoid enters and leaves the Jumping
Humanoid jumps this will fire with a active parameter of true before shortly afterwards firing again with an active parameter of false. This does not correspond with when a
Humanoid has landed. For that, developers should listen for the Landed
The active parameter of this event also corresponds with the
You can disable jumping using the
Humanoid action events
This code, when run from a
LocalScript parented to a
Player/Character will listen to the
Humanoid|Humanoid’s action events and print when they are fired.
This code sample is intended to demonstrate when each event does, and does not, fire.