This event fires when the
Humanoid enters or leaves the GettingUp
Enum/HumanoidStateType is a transition state that is activated shortly after the
Humanoid enters the FallingDown (3 seconds) or Ragdoll (1 second)
Humanoid attempts to get back up, this event will first fire with an active parameter of true before shortly after firing again with an active parameter of false.
- To force a
Humanoidto fall over, use the
Humanoid/ChangeStatefunction to change the
Humanoid|Humanoid'sstate to FallingDown
Humanoid action events
This code, when run from a
LocalScript parented to a
Player/Character will listen to the
Humanoid|Humanoid’s action events and print when they are fired.
This code sample is intended to demonstrate when each event does, and does not, fire.