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GettingUp

This event fires when the Humanoid enters or leaves the GettingUp Enum/HumanoidStateType.

The GettingUp Enum/HumanoidStateType is a transition state that is activated shortly after the Humanoid enters the FallingDown (3 seconds) or Ragdoll (1 second) Enum/HumanoidStateType|HumanoidStateTypes.

When a Humanoid attempts to get back up, this event will first fire with an active parameter of true before shortly after firing again with an active parameter of false.

See also

  • To force a Humanoid to fall over, use the Humanoid/ChangeState function to change the Humanoid|Humanoid's state to FallingDown

Parameters

Name Type Default Description

Whether the Humanoid is entering or leaving the GettingUp Enum/HumanoidStateType


Code Samples


Humanoid action events

This code, when run from a LocalScript parented to a Player/Character will listen to the Humanoid|Humanoid’s action events and print when they are fired.

This code sample is intended to demonstrate when each event does, and does not, fire.