For thread safety, this property is not safe to read in an unsynchronized thread.
This event fires when the
Humanoid enters or leaves the Freefall
The active parameter represents whether the
Humanoid is entering or leaving the Freefall state.
Although the Freefall state generally ends when the
Humanoid reaches the ground, this event may fire with active equal to false if the state is changed while the
Humanoid is falling. For this reason, you should use
Humanoid/StateChanged and listen for the Landed state to work out when a
Humanoid has landed.
Humanoid action events
This code, when run from a
LocalScript parented to a
Player/Character will listen to the
Humanoid|Humanoid’s action events and print when they are fired.
This code sample is intended to demonstrate when each event does, and does not, fire.