Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
- Hint
- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
- StarterGui
- SurfaceGui
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- ChangeHistoryService
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- DataModelSession
- DockWidgetPluginGui
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-
Instance
- GameSettings
- DebugSettings
- BodyMover
- WeldConstraint
- HttpRbxApiService
- NotificationService
- Translator
- Lighting
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- GuiService
- UserInputService
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- RunService
- Pages
- Humanoid
- TestService
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- Chat
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- JointInstance
- Light
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- InputObject
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- Camera
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- ReflectionMetadataItem
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- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
- FriendService
- GamepadService
No Result Found !!!
FallingDown
For thread safety, this property is not safe to read in an unsynchronized thread.
The FallingDown event fires when the Humanoid
enters and leaves the FallingDown Enum/HumanoidStateType
.
The Humanoid
will enter the GettingUp state 3 seconds after the FallingDown state is enabled. When this happens this event will fire with an active value of false, and Humanoid/GettingUp
will fire with an active value of true.
Parameters
Name | Type | Default | Description |
---|---|---|---|
|
Describes whether the |
Code Samples
Humanoid action events
This code, when run from a LocalScript
parented to a Player/Character
will listen to the Humanoid|Humanoid’s
action events and print when they are fired.
This code sample is intended to demonstrate when each event does, and does not, fire.
local character = script.Parent local humanoid = character:WaitForChild("Humanoid") humanoid.Climbing:Connect(function(speed) print("Climbing speed: ", speed) end) humanoid.FallingDown:Connect(function(isActive) print("Falling down: ", isActive) end) humanoid.GettingUp:Connect(function(isActive) print("Getting up: ", isActive) end) humanoid.Jumping:Connect(function(isActive) print("Jumping: ", isActive) end) humanoid.PlatformStanding:Connect(function(isActive) print("PlatformStanding: ", isActive) end) humanoid.Ragdoll:Connect(function(isActive) print("Ragdoll: ", isActive) end) humanoid.Running:Connect(function(speed) print("Running speed: ", speed) end) humanoid.Strafing:Connect(function(isActive) print("Strafing: ", isActive) end) humanoid.Swimming:Connect(function(speed) print("Swimming speed: ", speed) end)
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