For thread safety, this property is not safe to read in an unsynchronized thread.
The FallingDown event fires when the
Humanoid enters and leaves the FallingDown
Humanoid will enter the GettingUp state 3 seconds after the FallingDown state is enabled. When this happens this event will fire with an active value of false, and
Humanoid/GettingUp will fire with an active value of true.
Describes whether the
Humanoid action events
This code, when run from a
LocalScript parented to a
Player/Character will listen to the
Humanoid|Humanoid’s action events and print when they are fired.
This code sample is intended to demonstrate when each event does, and does not, fire.