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The FallingDown event fires when the Humanoid enters and leaves the FallingDown Enum/HumanoidStateType.

The Humanoid will enter the GettingUp state 3 seconds after the FallingDown state is enabled. When this happens this event will fire with an active value of false, and Humanoid/GettingUp will fire with an active value of true.


Name Type Default Description

Describes whether the Humanoid is entering or leaving the FallingDown Enum/HumanoidStateType

Code Samples

Humanoid action events

This code, when run from a LocalScript parented to a Player/Character will listen to the Humanoid|Humanoid’s action events and print when they are fired.

This code sample is intended to demonstrate when each event does, and does not, fire.