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This event fires when the Humanoid dies, usually when Humanoid/Health reaches 0. This could be caused either by disconnecting their head from their Humanoid/Torso, or directly setting the health property.

This event only fires if the Humanoid is a descendant of the Workspace. If the Dead Enum/HumanoidStateType is disabled it will not fire.

Code Samples


The code below would print the player’s name, followed by “has died!”, whenever a player dies. For example, if the player was named “Shedletsky”, “Shedletsky has died!” would be printed to the output when they died.