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Fires when the speed at which a Humanoid is climbing changes.

Humanoid|Humanoids can climb up ladders made out of BasePart|Parts or TrussPart|TrussParts.

Humanoid|Humanoids climb at 70% of their Humanoid/WalkSpeed.

This event will not always fire with a speed of 0 when the Humanoid stops climbing.

See also

  • For swimming and running see the Humanoid/Swimming and Humanoid/Running events
  • You can also detect when a Humanoid is climbing using the Humanoid/StateChanged event
  • You can disable climbing using the Humanoid/SetStateEnabled function


Name Type Default Description

The speed at which the Humanoid is currently climbing

Code Samples