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The AnimationPlayed event fires when an AnimationTrack begins playing on the Humanoid.

A common use for this function is to connect the AnimationTrack/KeyframeReached event for the playing AnimationTrack, so additional effects can be added to the animation (for example Sound|Sounds and ParticleEmitter|ParticleEmitters).

This event can be used for any Humanoid regardless if it belongs to the local player’s client or not.

See also

  • For the AnimationController equivalent of this event, please see AnimationController/AnimationPlayed


Name Type Default Description

The AnimationTrack that has begun playing

Code Samples

Pausing An Animation When a KeyFrame is Reached

The example below pauses any AnimationTrack playing on the humanoid when a keyframe named ‘PausePlayback’ is reached.