Type Index Pages
- BillboardGui
- CanvasGroup
- Frame
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- ImageButton
- ImageLabel
- PlayerGui
- ScreenGui
- ScrollingFrame
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- SurfaceGui
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-
Instance
- GameSettings
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- BodyMover
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- HttpRbxApiService
- NotificationService
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- Lighting
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- GuiService
- UserInputService
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- TestService
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- InputObject
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- Button
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- LocalizationTable
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- Camera
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- AdvancedDragger
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AnimationPlayed
This item is deprecated. Do not use it for new work.
For thread safety, this property is not safe to read in an unsynchronized thread.
The AnimationPlayed event fires when an AnimationTrack
begins playing on the Humanoid
.
A common use for this function is to connect the AnimationTrack/KeyframeReached
event for the playing AnimationTrack, so additional effects can be added to the animation (for example Sound|Sounds
and ParticleEmitter|ParticleEmitters
).
This event can be used for any Humanoid
regardless if it belongs to the local player’s client or not.
See also
- For the
AnimationController
equivalent of this event, please seeAnimationController/AnimationPlayed
Parameters
Name | Type | Default | Description |
---|---|---|---|
|
The |
Code Samples
Pausing An Animation When a KeyFrame is Reached
The example below pauses any AnimationTrack playing on the humanoid when a keyframe named ‘PausePlayback’ is reached.
humanoid.AnimationPlayed:Connect(function(animationTrack) -- make sure the track exists if not animationTrack then return end local connection -- connect the KeyframeReached event connection = animationTrack.KeyframeReached:Connect(function(keyframeName) if keyframeName == "PausePlayback" then -- adjust speed to 0, pausing the animation animationTrack:AdjustSpeed(0) end end) -- disconnect the KeyframeReached event when the animation finishes animationTrack.Stopped:Wait() connection:Disconnect() end)
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