This event fires when a user changes how they’re interacting via a Human-Computer Interface device (Mouse button down, touch begin, keyboard button down, etc).
UserInputService has a similarly named event that is not restricted to a specific UI element:
This event will always fire regardless of game state.
GuiObject InputChanged Demo
The following example demonstrates one of many usage examples of handling user input from InputChanged depending on its type.
In order for this to work as expected, it must be placed in a
LocalScript and a child of gui.