Fired whenever the
BoolValue/Value of the
BoolValue is changed. It will run with the new value being stored in the argument object, instead of a string representing the property being changed.
This event, like other changed events, can be used to track when an BoolValue changes and to track the different values that it may change to.
For instance, this may be useful in games that rely on BoolValues to track game states and values, such as switch or enabled states.
Equivalent changed events exist for similar objects, such as
StringValue, depending on what object type best suits the need.
The new value after the change.
The below example, assuming all referenced objects existed, would print the BoolValue’s new value each time it changed.