This event fires whenever a looped
AnimationTrack completes a loop, on the next update.
Currently it may also fire at the exact end of a non looped animation track but this behavior should not be relied upon.
Play AnimationTrack for a Number of Loops
The function in this code sample will play an AnimationTrack on a loop, for a specific number of loops, before stopping the animation.
In some cases the developer may want to stop a looped animation after a certain number of loops have completed, rather than after a certain amount of time. This is where the DidLoop event can be used.
local function playForNumberLoops(animationTrack, number) animationTrack.Looped = true animationTrack:Play() local numberOfLoops = 0 local connection = nil connection = animationTrack.DidLoop:Connect(function() numberOfLoops = numberOfLoops + 1 print("loop: ", numberOfLoops) if numberOfLoops >= number then animationTrack:Stop() connection:Disconnect() -- it's important to disconnect connections when they are no longer needed end end) end