This enum determines the level of detail that solid-modeled and mesh parts will be shown in.
By default, solid-modeled and mesh parts will always be shown in precise fidelity, no matter how far they are from the game camera. This improves their appearance when viewed from any distance, but if a place has a large number of detailed solid-modeled or mesh parts, it may reduce overall game performance.
|Distance From Camera||Render Fidelity|
|Less than 250 studs||Highest|
|500 or more studs||Lowest|
articles/Improving Performance, an article discussing tips for analyzing and improving game performance
Dynamically control a solid-modeled and mesh part’s level of detail depending on its distance from the camera (see table above)
Specifically set a solid-modeled and mesh part’s level of detail regardless of its distance from the camera (lowest, medium, or highest)