RenderFidelity

This enum determines the level of detail that solid modeled and mesh parts will be shown in.

By default, solid modeled and mesh parts will always be shown in precise fidelity, no matter how far they are from the game camera. This improves their appearance when viewed from any distance, but if a place has a large number of detailed solid modeled or mesh parts, it may reduce overall game performance.

Distance From CameraRender Fidelity
Less than 250 studsHighest
250 to 500 studsMedium
500 or more studsLowest

Items

NameValueSummary
Automatic0
Precise1
Performance2