Type Index Pages
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-
Instance
- GameSettings
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- CFrameValue
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- Color3Value
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- LocalizationTable
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- ReflectionMetadataYieldFunctions
- ReflectionMetadataProperties
- ReflectionMetadata
- AdvancedDragger
- HapticService
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- GamepadService
No Result Found !!!
CameraMode
CameraMode
The CameraMode Enum is used to set /Player/CameraMode
in /Player
, and determines when first person and third person cameras should be used.
First-person
In first-person mode, the player’s camera is zoomed all the way in. Unless there is a visible GUI present with the /GuiButton/Modal
property set to true, the mouse will be locked and the user’s camera will turn as the mouse moves.
Third-person
In third-person mode, the character can be seen in the camera. While in third-person mode on Roblox:
- You may right-click and drag to rotate your camera, or use the arrow keys at the bottom right-hand corner of the screen.
- When you move your mouse, your camera does not change (unless you move the mouse to the end of the screen).
- When you press any of the arrow keys, the user’s character will face in the corresponding arrow key’s direction.
- You can zoom in and out freely.
Third-person is the default camera setting.
Enums
Name | Value | Description |
Classic |
0 | Third-person camera which can be zoomed into first-person. |
LockFirstPerson |
1 | Exclusively first-person camera. |
Referenced by
Player/CameraMode
StarterPlayer/CameraMode
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