Type Index Pages
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Instance
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Region3int16
Region3int16
Not to be confused with datatype/Region3
, a separate class that fulfills a different purpose.
Region3int16 is a data type which describes a volume in 3D space similar to an axis-aligned rectangular prism. It uses two datatype/Vector3int16
to store the volume’s bounds in the Min and Max properties. It is constructed using Region3int16.new(Min, Max)
, given the two Vector3int16 bounds. This data type features no functions or operations.
Calculating Center and Size
This data type differs from datatype/Region3
in that it stores its bounds directly, rather than through a center and size combination. Nonetheless, it is possible to calculate these dimensions using Min and Max:
local region = Region3int16.new(Vector3int16.new(0, 0, -3), Vector3int16.new(4, 4, 4))
local size = region.Max - region.Min
local center = (region.Max + region.Min) / 2
Conversion to Region3
The following function can be used to convert a Region3int16 into a similar Region3
. It does this by converting the Min and Max properties, which are Vector3int16, into datatype/Vector3
used with Region3.new
.
local function Region3int16toRegion3(region16)
return Region3.new(
Vector3.new(region16.Min.X, region16.Min.Y, region16.Min.Z),
Vector3.new(region16.Max.X, region16.Max.Y, region16.Max.Z)
)
end
See also
datatype/Region3
, a similar data type/articles/Scripting With Terrain
, an article describing how to generate terrain of different sizes and shapes using voxel-based code
Constructors
Region3int16.new ( Vector3int16 min, Vector3int16 max ) |
Creates a new Region3int16 given its bounds as |
Properties
Vector3int16 Region3int16.Min |
The lower bound of the Region3int16, as passed to |
Vector3int16 Region3int16.Max |
The upper bound of the Region3int16, as passed to |
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