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Torque

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Torque

Show deprecated

A TorqueActuator is used to apply a torque to a part or assembly. When active, this object will find the center of mass of the part or assembly connected to its Constraint/Attachment0|Attachment0 and will apply a torque, spinning the part or parts.

Torque Demo

Direction of Torque

The direction of the spin is determined by the Torque/Torque and Torque/RelativeTo properties. The Torque defines the spin about the X, Y, and Z axes. However, these axes are oriented based on the RelativeTo property.

When RelativeTo is set to Enum/ActuatorRelativeTo|Enum.ActuatorRelativeTo.Attachment0, the torque will be oriented based on the local space of Attachment0. If Attachment0 moves or rotates, the torque will change to make sure it is still applying in the correct directions. Similarly, when RelativeTo is set to Enum/ActuatorRelativeTo|Enum.ActuatorRelativeTo.Attachment1, the torque will be applied based on Constraint/Attachment1|Attachment1’s orientation, regardless of the position or direction of Attachment0. Last, RelativeTo can be set to Enum/ActuatorRelativeTo|Enum.ActuatorRelativeTo.World, which will use the world coordinate system to determine the axes for rotation.

See also

Properties

ActuatorRelativeTo

RelativeTo

The CFrame in which the Torque is expressed.

Vector3

Torque

The strength and direction of the torque.

Inherited from Constraint: Show Hide

bool

Active

[ReadOnly] [NotReplicated]

Indicates if the constraint is currently active in the world

Attachment

Attachment0

The Attachment that is connected to Constraint/Attachment1

Attachment

Attachment1

The Attachment that is connected to Constraint/Attachment0

BrickColor

Color

The color of the constraint.

bool

Enabled

Toggles whether or not this Constraint is enabled.

bool

Visible

Toggles the visibility of this Constraint.

Inherited from Instance: Show Hide

bool

Archivable

Determines if an Instance can be cloned using /Instance/Clone or saved to file.

string

ClassName

[ReadOnly] [NotReplicated]

A read-only string representing the class this Instance belongs to

int

DataCost

[ReadOnly] [NotReplicated] [Deprecated]

The cost of saving the instance using data persistence.

string

Name

A non-unique identifier of the Instance

Instance

Parent

Determines the hierarchical parent of the Instance

bool

RobloxLocked

If true, the Instance and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted

bool

archivable

[Hidden] [NotReplicated] [Deprecated]
string

className

[ReadOnly] [NotReplicated] [Deprecated]

Functions

Inherited from Instance: Show Hide

void

ClearAllChildren ( )

This function destroys all of an Instance's children.

Instance

Clone ( )

Create a deep copy of a Roblox instance and descendants where Archivable = true.

void

Destroy ( )

Sets the Instance/Parent property to nil, locks the Instance/Parent property, disconnects all connections and calls Destroy on all children.

Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the Instance whose Instance/Name is equal to the given name.

Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the Instance whose Instance/ClassName is equal to the given className.

Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the Instance for whom Instance/IsA returns true for the given className.

Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the Instance found with the given name.

Instance

FindFirstChildOfClass ( string className )

Returns the first child of the Instance whose Instance/ClassName|ClassName is equal to the given className.

Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the Instance for whom Instance/IsA returns true for the given className.

Objects

GetChildren ( )

Returns an array containing all of the Instance's children.

string

GetDebugId ( int scopeLength )

[NotBrowsable]

Returns a coded string of the Instances DebugId used internally by Roblox.

Array

GetDescendants ( )

[CustomLuaState]

Returns an array containing all of the descendants of the instance

string

GetFullName ( )

Returns a string describing the Instance's ancestry.

RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.

bool

IsA ( string className )

[CustomLuaState]

Returns true if an Instance's class matches or inherits from a given class

bool

IsAncestorOf ( Instance descendant )

Returns true if an Instance is an ancestor of the given descendant.

bool

IsDescendantOf ( Instance ancestor )

Returns true if an Instance is a descendant of the given ancestor.

void

Remove ( )

[Deprecated]

Sets the object’s Parent to nil, and does the same for all its descendants.

Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]

Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Objects

children ( )

[Deprecated]

Returns an array of the object’s children.

Instance

clone ( )

[Deprecated]
void

destroy ( )

[Deprecated]
Instance

findFirstChild ( string name , bool recursive )

[Deprecated]
Objects

getChildren ( )

[Deprecated]
bool

isA ( string className )

[Deprecated] [CustomLuaState]
bool

isDescendantOf ( Instance ancestor )

[Deprecated]
void

remove ( )

[Deprecated]

Events

Inherited from Instance: Show Hide

RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the Instance/Parent property of the object or one of its ancestors is changed.

RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.

RBXScriptSignal

ChildAdded ( Instance child )

Fires when an object is parented to this Instance.

RBXScriptSignal

ChildRemoved ( Instance child )

Fires when a child is removed from this Instance.

RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires when a descendant is added to the Instance

RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the Instance is removed.

RBXScriptSignal

childAdded ( Instance child )

[Deprecated]