PcoWSkbVqDnWTu_dm2ix
We use cookies on this site to enhance your user experience
Collapse Sidebar

Texture

Show deprecated

Texture

Show deprecated

A Texture object applies a repeating texture to the face of a BasePart.

How does a Texture work?

A Texture will apply an image to the BasePart it is parented to. The surface this image is applied to is dependent on the FaceInstance/Face property. When the BasePart is resized, the image will repeat. The size of the repeating textures is determined by the Texture/StudsPerTileU and StudsPerTileV properties.

local texture = Instance.new("Texture")
texture.Texture = "http://www.roblox.com/asset/?id=732339893" -- roblox logo
-- 1x1 studs repeating texture
texture.StudsPerTileU = 1
texture.StudsPerTileV = 1

The image a Texture applies is determined by its Decal/Texture property. Images can be uploaded to Roblox provided they adhere to the community guidelines. Information on how to upload images can be found Articles/How to upload a Decal|here. -->

What is the difference between Textures and Decals?

The texture object is very similar to the Decal object. However, whereas the image applied by a Decal scales when the BasePart is resized, the image applied by a Texture repeats.

Repeating textures have a wide range of applications such as floor tiles and wall textures.

Alternatives to Textures

Although Decals have a wide variety of applications, in some cases developers may wish to pick one of the following classes instead.

  • For non repeating images Decal object should be used
  • To apply GUI elements, the SurfaceGui object should be used
  • If the effect of lighting on the image needs to be altered, the SurfaceGui object should be used

Properties

float

OffsetStudsU

float

OffsetStudsV

float

StudsPerTileU

Sets the horizontal size, in studs, of the tiled image applied by the Texture.

float

StudsPerTileV

Sets the vertical size, in studs, of the tiled image applied by the Texture.

Functions

Events