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TeleportAsyncResult

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TeleportAsyncResult

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This class is an instance that is returned by the TeleportAsync function with information about the teleport.

Properties

string

PrivateServerId

[ReadOnly] [NotReplicated]

The private server id of the reserved server that the players are being teleported to

string

ReservedServerAccessCode

[ReadOnly] [NotReplicated]

The access code of the reserved server that the players are being teleported to

Inherited from Instance: Show Hide

bool

Archivable

Determines if an Instance can be cloned using /Instance/Clone or saved to file.

string

ClassName

[ReadOnly] [NotReplicated]

A read-only string representing the class this Instance belongs to

int

DataCost

[Hidden] [ReadOnly] [NotReplicated] [Deprecated]

The cost of saving the instance using data persistence.

string

Name

A non-unique identifier of the Instance

Instance

Parent

[NotReplicated]

Determines the hierarchical parent of the Instance

bool

RobloxLocked

[Hidden]

A deprecated property that used to protect CoreGui objects

bool

archivable

[Hidden] [NotReplicated] [Deprecated]
string

className

[ReadOnly] [NotReplicated] [Deprecated]

Functions

Inherited from Instance: Show Hide

void

ClearAllChildren ( )

This function destroys all of an Instance’s children.

Instance

Clone ( )

Create a copy of an object and all its descendants, ignoring objects that are not Instance/Archivable|Archivable

void

Destroy ( )

Sets the Instance/Parent property to nil, locks the Instance/Parent property, disconnects all connections and calls Destroy on all children.

Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the Instance whose Instance/Name is equal to the given name.

Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the Instance whose Instance/ClassName is equal to the given className.

Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the Instance for whom Instance/IsA returns true for the given className.

Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the Instance found with the given name.

Instance

FindFirstChildOfClass ( string className )

Returns the first child of the Instance whose Instance/ClassName|ClassName is equal to the given className.

Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the Instance for whom Instance/IsA returns true for the given className.

Instance

GetActor ( )

Variant

GetAttribute ( string attribute )

Returns the attribute which has been assigned to the given name

RBXScriptSignal

GetAttributeChangedSignal ( string attribute )

Returns an event that fires when the given attribute changes

Dictionary

GetAttributes ( )

Returns a dictionary of string → variant pairs for each of the Instance|Instance’s attributes

Objects

GetChildren ( )

Returns an array containing all of the Instance’s children.

string

GetDebugId ( int scopeLength )

[NotBrowsable]

Returns a coded string of the Instances DebugId used internally by Roblox.

Array

GetDescendants ( )

[CustomLuaState]

Returns an array containing all of the descendants of the instance

string

GetFullName ( )

Returns a string describing the Instance’s ancestry.

RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.

bool

IsA ( string className )

[CustomLuaState]

Returns true if an Instance’s class matches or inherits from a given class

bool

IsAncestorOf ( Instance descendant )

Returns true if an Instance is an ancestor of the given descendant.

bool

IsDescendantOf ( Instance ancestor )

Returns true if an Instance is a descendant of the given ancestor.

void

Remove ( )

[Deprecated]

Sets the object’s Parent to nil, and does the same for all its descendants.

void

SetAttribute ( string attribute , Variant value )

Sets the attribute with the given name to the given value

Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]

Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Objects

children ( )

[Deprecated]

Returns an array of the object’s children.

Instance

clone ( )

[Deprecated]
void

destroy ( )

[Deprecated]
Instance

findFirstChild ( string name , bool recursive )

[Deprecated]
Objects

getChildren ( )

[Deprecated]
bool

isA ( string className )

[Deprecated] [CustomLuaState]
bool

isDescendantOf ( Instance ancestor )

[Deprecated]
void

remove ( )

[Deprecated]

Events

Inherited from Instance: Show Hide

RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the Instance/Parent property of the object or one of its ancestors is changed.

RBXScriptSignal

AttributeChanged ( string attribute )

Fires whenever an attribute is changed on the Instance

RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.

RBXScriptSignal

ChildAdded ( Instance child )

Fires when an object is parented to this Instance.

RBXScriptSignal

ChildRemoved ( Instance child )

Fires when a child is removed from this Instance.

RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires when a descendant is added to the Instance

RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the Instance is removed.

RBXScriptSignal

childAdded ( Instance child )

[Deprecated]

Code Samples


Teleporting To a Reserved Server

The example below demonstrates how to use TeleportService/TeleportAsync to teleport a player to a reserved server and then save the TeleportAsyncResult/ReservedServerAccessCode to a datastore for later use to teleport other players to the same server. Saving off the access code is important because players cannot join reserved servers via the TeleportService without the reserved server access code.

Developers must save the reserved access code via GlobalDataStore|DataStores or some other location in order to keep it. For example, developers can create a DataStore for access codes and then save the reserved server access code as the value and the PrivateServerId as the key. By saving the access code to a datastore using the TeleportAsyncResult/PrivateServerId as the key, developers can get the server access code from within the reserved server and send it to other servers using the MessagingService.

For example, the MessagingService can be used as a part of an invitation system that allows players on a reserved server to invite players on different servers to their server. The reserved server access code can be sent using this service to be handled by a subscribed server containing the invited player. The invited player’s server can then handle the message and teleport the invited player using a TeleportAsync specifying the access code through the TeleportOptions/ReservedServerAccessCode property of the TeleportOptions.

local DataStoreService = game:GetService("DataStoreService")
local TeleportService = game:GetService("TeleportService")

local ServerAccessCodes = DataStoreService:GetDataStore("ReservedServerAccessCodes")

-- Teleport the player to a reserved server
local teleportOptions = Instance.new(“TeleportOptions”)
teleportOptions.ShouldReserveServer = true
local teleportResult = TeleportService:TeleportAsync(placeId, {player}, teleportOptions)

-- Save the ReservedServerAccessCode from the TeleportResult instance
ServerAccessCodes:SetAsync(teleportResult.PrivateServerId, teleportResult.ReservedServerAccessCode)

-- To retrieve the access code (can only be done from in the reserved server)
local accessCode = game.PrivateServerId ~= "" and ServerAccessCodes:GetAsync(game.PrivateServerId)