This class is a Service! It is a top-level singleton which can be retrieved using the
This object cannot be created with the Instance.new constructor function.
A service-level container whose contents are copied into each
Backpack when the player spawns. It is generally used to hold
Tools, but is sometimes used to hold
LocalScripts to ensure that each player gets a copy.
When a player’s character spawns, the contents of the StarterPack and their
StarterGear are copied into their
Backpack. Once a character dies, the
Backpack is removed and a new one is created – populating it using the contents of
The StarterPack is used to determine a set of
Tools that all players will spawn with. If a developer wants to ensure that certain
Tools are available to specific players, then they will need to parent the
Tools directly to the player’s
Note: while normally the contents of
StarterPack are predefined, the contents can be changed while the game is running by adding and removing
Tools accordingly. These updates will pass onto a player’s backpack when they respawn and their backpacks are reloaded. Changes to the StarterPack should be made by the server.
A tool can be added to the StarterPack using the following code.
Tool.Parent = game:GetService("StarterPack")