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ReverbSoundEffect

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ReverbSoundEffect

Show deprecated

The ReverbSoundEffect simulates the effect of sounds bouncing off of several surfaces (such as walls in a room), which causes several overlapping echoes that arrive at the listener at slightly offset times.

Like all other SoundEffect, a ChorusSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.


Properties

float

DecayTime

Sets how long it takes for the reverberating echoes to fade out completely.

float

Density

Controls how many reflections are generated.

float

Diffusion

Controls how smooth and reflective the simulated surfaces are.

float

DryLevel

The output volume of the original sound.

float

WetLevel

The output volume of the echoed effect.

Functions

Events