Properties
bool
|
When set to true, physically simulated objects will stop being simulated if they have little to no motion for a set period of time. |
bool
|
When set to true, parts that are |
bool
|
When set to true, each physics assembly is assigned a unique color and the |
bool
|
When set to true, parts that are actively being physically simulated will have a red outline. |
bool
|
When set to true, |
bool
|
When set to true, each contact island will render |
bool
|
When set to true, sphere adorns will be drawn at the contact points of each part where physics interactions are occurring. |
bool
|
When set to true, XYZ axes are rendered at the |
bool
|
When set to true, every individual mechanism of parts is given a unique color. |
bool
|
An ancient property that hasn’t work correctly since late 2007. |
bool
|
When set to true, each |
bool
|
An ancient property that hasn’t worked correctly since late 2007. |
bool
|
When set to true, a cylinder is drawn around each |
bool
|
bool
|
When set to true, parts that aren’t aligned on the 1x1x1 grid will be outlined yellow. |
bool
|
An ancient property that hasn’t worked correctly since late 2007. |
bool
|
When set to true, Roblox will fall back to using its legacy CSG solver when performing solid model operations. |
bool
[Hidden]
[NotReplicated]
|
bool
|
bool
|
This property is supposed to show the |
bool
|
When set to true, the joint connections of each part, and the states of their underlying primitive components are visualized as a spanning tree. |
EnviromentalPhysicsThrottle
|
Controls the throttle rate of Roblox’s physics engine. |
bool
|
When set to true, the underlying collision geometry for |
double
|
If the |
bool
|
If set to true, version 2 of Roblox’s CSG solver will be used instead of version 1. |
bool
|
Determines if an |
string
[ReadOnly]
[NotReplicated]
|
A read-only string representing the class this |
int
[ReadOnly]
[NotReplicated]
[Deprecated]
|
The cost of saving the instance using data persistence. |
string
|
A non-unique identifier of the |
Instance
[NotReplicated]
|
Determines the hierarchical parent of the |
bool
|
A deprecated property that used to protect |
bool
[Hidden]
[NotReplicated]
[Deprecated]
|
string
[ReadOnly]
[NotReplicated]
[Deprecated]
|
Functions
void
|
This function destroys all of an |
Instance
|
Create a copy of an object and all its descendants, ignoring objects that are not |
void
|
Sets the |
Instance
|
Returns the first ancestor of the |
Instance
|
Returns the first ancestor of the |
Instance
|
Returns the first ancestor of the |
Instance
|
Returns the first child of the |
Instance
|
Returns the first child of the |
Instance
|
Returns the first child of the |
Instance
|
Variant
|
Returns the attribute which has been assigned to the given name |
RBXScriptSignal
|
Returns an event that fires when the given attribute changes |
Dictionary
|
Returns a dictionary of string → variant pairs for each of the |
Objects
|
Returns an array containing all of the |
string
[NotBrowsable]
|
Returns a coded string of the |
Array
[CustomLuaState]
|
Returns an array containing all of the descendants of the instance |
string
|
Returns a string describing the |
RBXScriptSignal
|
Get an event that fires when a given property of an object changes. |
bool
[CustomLuaState]
|
Returns true if an |
bool
|
Returns true if an |
bool
|
Returns true if an |
void
[Deprecated]
|
Sets the object’s Parent to nil, and does the same for all its descendants. |
void
|
Sets the attribute with the given name to the given value |
Instance
[CustomLuaState]
[CanYield]
|
Returns the child of the |
Objects
[Deprecated]
|
Returns an array of the object’s children. |
Instance
[Deprecated]
|
void
[Deprecated]
|
Instance
[Deprecated]
|
Objects
[Deprecated]
|
bool
[Deprecated]
[CustomLuaState]
|
bool
[Deprecated]
|
void
[Deprecated]
|
Events
RBXScriptSignal
|
Fires when the |
RBXScriptSignal
|
Fires whenever an attribute is changed on the |
RBXScriptSignal
|
Fired immediately after a property of an object changes. |
RBXScriptSignal
|
Fires when an object is parented to this |
RBXScriptSignal
|
Fires when a child is removed from this |
RBXScriptSignal
|
Fires when a descendant is added to the |
RBXScriptSignal
|
Fires immediately before a descendant of the |
RBXScriptSignal
[Deprecated]
|