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NetworkServer

Show deprecated

NetworkServer

Show deprecated

The NetworkServer stores all the NetworkReplicator in the game and handles all connections. NetworkPeer/SetOutgoingKBPSLimit can be used to imitate latency while using Start Server.


Properties

int

Port

[ReadOnly] [NotReplicated]

The port that the NetworkServer uses.

Functions

int

GetClientCount ( )

Returns the number of clients that are currently connected to the NetworkServer.

Events