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NetworkReplicator

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NetworkReplicator

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An object which handles the replication of other objects either from the server to the client, or from the client to the server.


Properties

Functions

void

CloseConnection ( )

Disconnects the replicator, effectively ending the connection between the server/client.

Instance

GetPlayer ( )

Returns the player that is connected to the NetworkReplicator.

string

GetRakStatsString ( int verbosityLevel )

Returns a string displaying how many bytes are being sent/received by the replicator, and the current packet-loss. The verbosity level determines how much information is returned in the string (0 = Basic, 1 = Detailed, 2 = Full).

Events