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MeshPart

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MeshPart

Show deprecated

MeshParts are a form of BasePart that includes a physically simulated custom mesh. Unlike with other mesh classes, such as SpecialMesh and BlockMesh, they are not parented to a BasePart but rather behave as a BasePart in their own right.

How do I use MeshParts

The mesh and texture of a MeshPart are determined by the MeshPart/MeshId and MeshPart/TextureID properties. For more information on how to use MeshParts please see Articles/Mesh Parts|here.

SpecialMesh or MeshPart?

There are currently two ways of using a developer created mesh. They are using a SpecialMesh with the SpecialMesh/FileType set to ‘FileMesh’, or by using a MeshPart. Although, on the whole, the MeshPart object has superseded the SpecialMesh there are some differences developers should be aware of.

  • BasePart/Material displays correctly on the mesh when using a MeshPart and not when using a SpecialMesh
  • MeshParts include the MeshPart/CollisionFidelity property, meaning the collision model of a MeshPart can be set to resemble the geometry of the mesh. The SpecialMesh object by contrast, uses the parent BaseParts collision model
  • The mesh of a MeshPart scales on all axis depending on the BasePart/Size property of the MeshPart, the mesh of a SpecialMesh does not
  • The SpecialMesh object includes the DataModelMesh/Offset and DataModelMesh/Scale properties whereas MeshParts do not
  • The DataModelMesh/MeshId property of a SpecialMesh can be changed by a Script or LocalScript during runtime. The MeshPart/MeshId property of a MeshPart can not

In most, but not all cases, using a MeshPart is more suitable. As MeshParts are a relatively new feature however, developers should expect some of the above behaviour to change.

Properties

Content

MeshId

The MeshId is the content ID of the mesh that is to be displayed on the MeshPart.

RenderFidelity

RenderFidelity

Content

TextureID

The texture applied to the MeshPart.

Functions

Events