PcoWSkbVqDnWTu_dm2ix
We use cookies on this site to enhance your user experience
Collapse Sidebar

LineForce

Show Show deprecated

LineForce

Show deprecated

A LineForce is used to apply a force along a line between two points. As the end points of the line move, the direction of the force will change accordingly.

LineForce Demo

Direction of force

The direction that a LineForce applies its force in is determined by its Attachment|attachments and LineForce/ApplyAtCenterOfMass properties. When ApplyAtCenter of mass is false, which it is by default, the direction of the force will be from the location of Constraint/Attachment0|Attachment0 to the location of Constraint/Attachment1|Attachment1. If ApplyToCenter is false, then the direction will be from the center of mass of Attachment0’s parent to the location of Attachment1. Note that if the parent of Attachment0 is rigidly connected to other parts, then the LineForce will use the center of mass of all of the parts to determine the origin of the direction.

Location of force

A LineForce will apply its force on the Parent of its Attachment0, but the location where the force is applied is determined by the LineForce’s ApplyAtCenterOfMass property.

When ApplyAtCenterOfMass is false, which it is by default, the force will be applied to the part at the Attachement0’s location. This means that if the attachment is not at the center of the part, it can create a torque on the part.

When ApplyAtCenterOfMass is set to true, the force will check if any other parts are rigidly connected to the parent part of its Attachment0. If there are, then the force will apply at the center of mass of all of the connected parts. If there are no rigid connections to other parts, the force will simply be applied at the center of mass of the part.

Strength of Force

The strength of the force applied by a LineForce is determined by the LineForce/Magnitude and LineForce/InverseSquareLaw properties. The InverseSquareLaw property determines whether the force is constant or not.

When InverseSquareLaw is false, which is is by default, the force applied is constant, and its magnitude is equal to the magnitude defined by the Magnitude property.

When InverseSquareLaw is true, then the force will scale based on how much distance there is between the two endpoints. When the distance is 1 stud, then the force’s magnitude will be the value of the Magnitude property. If the two points are further away, the force will decrease. Conversely, the force will increase if the two points move closer together. This function can be used to determine the force at any given separation:

ActualMagnitude = Magnitude / (Separation ^ 2)

See also

Properties

bool

ApplyAtCenterOfMass

When set to false, the force will be applied to the part at the Attachment0’s location. This means that if the attachment is not at the center of the part, it can create a torque on the part

bool

InverseSquareLaw

When true, the force magnitude is multiplied by the inverse square of the distance.

float

Magnitude

The magnitude of the force.

float

MaxForce

Maximum absolute force that can be applied.

bool

ReactionForceEnabled

Enables an equal and opposite reaction force on the parent of Attachment1.

Inherited from Constraint: Show Hide

bool

Active

[ReadOnly] [NotReplicated]

Indicates if the constraint is currently active in the world

Attachment

Attachment0

The Attachment that is connected to Constraint/Attachment1

Attachment

Attachment1

The Attachment that is connected to Constraint/Attachment0

BrickColor

Color

The color of the constraint.

bool

Enabled

Toggles whether or not this Constraint is enabled.

bool

Visible

Toggles the visibility of this Constraint.

Inherited from Instance: Show Hide

bool

Archivable

Determines if an Instance can be cloned using /Instance/Clone or saved to file.

string

ClassName

[ReadOnly] [NotReplicated]

A read-only string representing the class this Instance belongs to

int

DataCost

[ReadOnly] [NotReplicated] [Deprecated]

The cost of saving the instance using data persistence.

string

Name

A non-unique identifier of the Instance

Instance

Parent

Determines the hierarchical parent of the Instance

bool

RobloxLocked

If true, the Instance and its descendants cannot be indexed or edited by a Script or LocalScript and will throw an error if it is attempted

bool

archivable

[Hidden] [NotReplicated] [Deprecated]
string

className

[ReadOnly] [NotReplicated] [Deprecated]

Functions

Inherited from Instance: Show Hide

void

ClearAllChildren ( )

This function destroys all of an Instance's children.

Instance

Clone ( )

Create a deep copy of a Roblox instance and descendants where Archivable = true.

void

Destroy ( )

Sets the Instance/Parent property to nil, locks the Instance/Parent property, disconnects all connections and calls Destroy on all children.

Instance

FindFirstAncestor ( string name )

Returns the first ancestor of the Instance whose Instance/Name is equal to the given name.

Instance

FindFirstAncestorOfClass ( string className )

Returns the first ancestor of the Instance whose Instance/ClassName is equal to the given className.

Instance

FindFirstAncestorWhichIsA ( string className )

Returns the first ancestor of the Instance for whom Instance/IsA returns true for the given className.

Instance

FindFirstChild ( string name , bool recursive )

Returns the first child of the Instance found with the given name.

Instance

FindFirstChildOfClass ( string className )

Returns the first child of the Instance whose Instance/ClassName|ClassName is equal to the given className.

Instance

FindFirstChildWhichIsA ( string className , bool recursive )

Returns the first child of the Instance for whom Instance/IsA returns true for the given className.

Objects

GetChildren ( )

Returns an array containing all of the Instance's children.

string

GetDebugId ( int scopeLength )

[NotBrowsable]

Returns a coded string of the Instances DebugId used internally by Roblox.

Array

GetDescendants ( )

[CustomLuaState]

Returns an array containing all of the descendants of the instance

string

GetFullName ( )

Returns a string describing the Instance's ancestry.

RBXScriptSignal

GetPropertyChangedSignal ( string property )

Get an event that fires when a given property of an object changes.

bool

IsA ( string className )

[CustomLuaState]

Returns true if an Instance's class matches or inherits from a given class

bool

IsAncestorOf ( Instance descendant )

Returns true if an Instance is an ancestor of the given descendant.

bool

IsDescendantOf ( Instance ancestor )

Returns true if an Instance is a descendant of the given ancestor.

void

Remove ( )

[Deprecated]

Sets the object’s Parent to nil, and does the same for all its descendants.

Instance

WaitForChild ( string childName , double timeOut )

[CustomLuaState] [CanYield]

Returns the child of the Instance with the given name. If the child does not exist, it will yield the current thread until it does.

Objects

children ( )

[Deprecated]

Returns an array of the object’s children.

Instance

clone ( )

[Deprecated]
void

destroy ( )

[Deprecated]
Instance

findFirstChild ( string name , bool recursive )

[Deprecated]
Objects

getChildren ( )

[Deprecated]
bool

isA ( string className )

[Deprecated] [CustomLuaState]
bool

isDescendantOf ( Instance ancestor )

[Deprecated]
void

remove ( )

[Deprecated]

Events

Inherited from Instance: Show Hide

RBXScriptSignal

AncestryChanged ( Instance child , Instance parent )

Fires when the Instance/Parent property of the object or one of its ancestors is changed.

RBXScriptSignal

Changed ( string property )

Fired immediately after a property of an object changes.

RBXScriptSignal

ChildAdded ( Instance child )

Fires when an object is parented to this Instance.

RBXScriptSignal

ChildRemoved ( Instance child )

Fires when a child is removed from this Instance.

RBXScriptSignal

DescendantAdded ( Instance descendant )

Fires when a descendant is added to the Instance

RBXScriptSignal

DescendantRemoving ( Instance descendant )

Fires immediately before a descendant of the Instance is removed.

RBXScriptSignal

childAdded ( Instance child )

[Deprecated]