Properties
string
[NotScriptable]
|
A JSON formatted array of Layered Accessorys where each table in the entry in the array describes an accessory’s AssetId, AccessoryType, Order, and (optionally) Puffiness as key-value pairs. |
string
|
A comma-separated list of asset IDs that will be added as |
float
|
Determines the factor by which the shape of a Humanoid rig is interpolated from the standard R15 body shape (0) to a taller and more slender body type (1); when |
int64
|
When this description is |
float
|
Determines by what factor the depth (back-to-front distance) of a Humanoid rig is scaled; when |
int64
|
Determines the asset ID of the Face to be applied to the |
string
|
A comma-separated list of asset IDs that will be added as |
int64
|
When this description is |
string
|
A comma-separated list of asset IDs that will be added as |
int64
|
Determines the |
string
|
A comma-separated list of asset IDs that will be added as |
string
|
A comma-separated list of asset IDs that will be added as |
int64
|
Determines the asset ID of the Head to be applied to the |
Color3
|
Determines the |
float
|
Determines by what factor the Head of a |
float
|
Determines by what factor the height (top-to-bottom distance) of a Humanoid rig is scaled; when |
int64
|
When this description is |
int64
|
When this description is |
int64
|
Determines the asset ID of the LeftArm to be applied to the |
Color3
|
Determines the |
int64
|
Determines the asset ID of the LeftLeg to be applied to the |
Color3
|
Determines the |
string
|
A comma-separated list of asset IDs that will be added as |
int
[Hidden]
|
int64
|
Determines the |
float
|
Determines how wide (0) or narrow (1) a |
int64
|
Determines the asset ID of the RightArm to be applied to the |
Color3
|
Determines the |
int64
|
Determines the asset ID of the RightLeg to be applied to the |
Color3
|
Determines the |
int64
|
When this description is |
int64
|
Determines the |
string
|
A comma-separated list of asset IDs that will be added as |
int64
|
When this description is |
int64
|
Determines the asset ID of the Torso to be applied to the |
Color3
|
Determines the |
string
|
A comma-separated list of asset IDs that will be added as |
int64
|
When this description is |
float
|
Determines by what factor the width (left-to-right distance) of a |
bool
|
Determines if an |
string
[ReadOnly]
[NotReplicated]
|
A read-only string representing the class this |
int
[Hidden]
[ReadOnly]
[NotReplicated]
[Deprecated]
|
The cost of saving the instance using data persistence. |
string
|
A non-unique identifier of the |
Instance
[NotReplicated]
|
Determines the hierarchical parent of the |
bool
[Hidden]
|
A deprecated property that used to protect |
int64
[Hidden]
[NotReplicated]
|
bool
[Hidden]
[NotReplicated]
[Deprecated]
|
string
[ReadOnly]
[NotReplicated]
[Deprecated]
|
Functions
void
|
Adds the emote to the description given a name and its asset ID |
Array
|
Returns a table of an avatar’s current accessories. |
Dictionary
|
Returns a dictionary of emotes that have been |
Array
|
Returns an array of tables describing the equipped emotes that have been |
void
|
Removes any emotes that have been added under the given name |
void
|
Accepts a table that sets the accessories and related properties for an avatar. |
void
|
Sets all of the emotes on this description |
void
|
Sets the currently equipped emotes given an array of emote names |
void
|
This function destroys all of an |
Instance
|
Create a copy of an object and all its descendants, ignoring objects that are not |
void
|
Sets the |
Instance
|
Returns the first ancestor of the |
Instance
|
Returns the first ancestor of the |
Instance
|
Returns the first ancestor of the |
Instance
|
Returns the first child of the |
Instance
|
Returns the first child of the |
Instance
|
Returns the first child of the |
Instance
|
Returns the first descendant found with the given |
Actor
|
Returns the Actor associated with the Instance, usually the first Actor ancestor |
Variant
|
Returns the attribute which has been assigned to the given name |
RBXScriptSignal
|
Returns an event that fires when the given attribute changes |
Dictionary
|
Returns a dictionary of string → variant pairs for each of the |
Objects
|
Returns an array containing all of the |
string
[NotBrowsable]
|
Returns a coded string of the |
Array
[CustomLuaState]
|
Returns an array containing all of the descendants of the instance |
string
|
Returns a string describing the |
RBXScriptSignal
|
Get an event that fires when a given property of an object changes. |
bool
[CustomLuaState]
|
Returns true if an |
bool
|
Returns true if an |
bool
|
Returns true if an |
void
[Deprecated]
|
Sets the object’s Parent to nil, and does the same for all its descendants. |
void
|
Sets the attribute with the given name to the given value |
Instance
[CustomLuaState]
[CanYield]
|
Returns the child of the |
Objects
[Deprecated]
|
Returns an array of the object’s children. |
Instance
[Deprecated]
|
void
[Deprecated]
|
Instance
[Deprecated]
|
Objects
[Deprecated]
|
bool
[Deprecated]
[CustomLuaState]
|
bool
[Deprecated]
|
void
[Deprecated]
|
Events
RBXScriptSignal
|
Fires when emotes are added, removed or set on this description |
RBXScriptSignal
|
Fires when the equipped emotes are |
RBXScriptSignal
|
Fires when the |
RBXScriptSignal
|
Fires whenever an attribute is changed on the |
RBXScriptSignal
|
Fired immediately after a property of an object changes. |
RBXScriptSignal
|
Fires after an object is parented to this |
RBXScriptSignal
|
Fires after a child is removed from this |
RBXScriptSignal
|
Fires after a descendant is added to the |
RBXScriptSignal
|
Fires immediately before a descendant of the |
RBXScriptSignal
|
Fires immediately before the instance is destroyed via |
RBXScriptSignal
[Deprecated]
|