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Handles

Show deprecated

Handles

Show deprecated
For handles to be interactive, they must be parented to a player's PlayerGui or the CoreGui.

The Handles object places 3D handles around any object that its Adornee is set to. The Adornee property must be set to a 3D object for the handles to appear. The color can be changed, and the shape of the handles can be set to either arrows or spheres.

Properties

Faces

Faces

Sets which sides the GUI handles will appear.

HandlesStyle

Style

Sets the GUI style of the handles. Currently there are only two types; Resize and Movement.

Functions

Events

RBXScriptSignal

MouseButton1Down ( NormalId face )

Fired when the left mouse button goes down on one of the GUI handles.

RBXScriptSignal

MouseButton1Up ( NormalId face )

Fired when the left mouse button is released on one of the GUI handles.

RBXScriptSignal

MouseDrag ( NormalId face , float distance )

Fired when the mouse moves while the MouseButton1Down event has fired, but the left mouse button has not been released yet.

RBXScriptSignal

MouseEnter ( NormalId face )

Fired when a mouse “enters” the GUI handle.

RBXScriptSignal

MouseLeave ( NormalId face )

Fired when the mouse leaves the GUI handle.