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FloorWire

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FloorWire

Show deprecated

A FloorWire attempts to make a wire from two of its properties: FloorWire/From and FloorWire/To, which both need to be set to a BasePart. It sometimes goes through bricks but the majority of the time it works fine. It starts at From’s center and goes to To’s center. Which side of each one it goes into depends on the BaseParts’s positions. It chooses the fastest route.

Properties

float

CycleOffset

A decimal number between 0 and 1, through which you can control how far all of the decals are along the wire.

BasePart

From

The object that the FloorWire travels from.

float

StudsBetweenTextures

The number of studs between each FloorWire segment.

Content

Texture

Sets the texture to be displayed on the FloorWire.

Vector2

TextureSize

Sets the size of the texture used with the FloorWire.

BasePart

To

The object that the FloorWire travels to.

float

Velocity

The speed that the textures flow along the wire.

float

WireRadius

The radius of the wire.

Functions

Events